Interface ICharacter
A character is an entity with pre-set components (like talk, walk, and inventory) which is useful to depict adventure game characters.
Inherited Members
System.Collections.Generic.IEnumerable<AGS.API.IComponent>.GetEnumerator()
System.IDisposable.Dispose()
System.ComponentModel.INotifyPropertyChanged.PropertyChanged
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
public interface ICharacter : IObject, IEntity, IComponentsCollection, IEnumerable<IComponent>, IEnumerable, IHasRoomComponent, IAnimationComponent, IInObjectTreeComponent, IInTree<IObject>, IColliderComponent, IVisibleComponent, IEnabledComponent, ICustomPropertiesComponent, IDrawableInfoComponent, IShaderComponent, ITranslateComponent, IImageComponent, IBorderComponent, IScaleComponent, IRotateComponent, IPixelPerfectComponent, IPixelPerfectCollidable, IHasModelMatrix, IScale, IRotate, ITranslate, IHasImage, IModelMatrixComponent, IBoundingBoxComponent, IWorldPositionComponent, ISayComponent, IWalkComponent, IFaceDirectionComponent, IOutfitComponent, IInventoryComponent, IFollowComponent, IHotspotComponent, IComponent, IDisposable, INotifyPropertyChanged