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    Interface IEdges

    Room edges are a convenient way for scripting a room change once a player walks beyond an edge. You can set the 'X' for the left and right edge, and the 'Y' for the top and bottom edge and subscribe to events when the player crosses the edge to change the room.

    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    public interface IEdges

    Properties

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    Bottom

    Gets the bottom edge.

    Declaration
    IEdge Bottom { get; }
    Property Value
    Type Description
    IEdge

    The bottom.

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    Left

    Gets the left edge.

    Declaration
    IEdge Left { get; }
    Property Value
    Type Description
    IEdge

    The left.

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    Right

    Gets the right edge.

    Declaration
    IEdge Right { get; }
    Property Value
    Type Description
    IEdge

    The right.

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    Top

    Gets the top edge.

    Declaration
    IEdge Top { get; }
    Property Value
    Type Description
    IEdge

    The top.

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