Interface IEdges
Room edges are a convenient way for scripting a room change once a player walks beyond an edge. You can set the 'X' for the left and right edge, and the 'Y' for the top and bottom edge and subscribe to events when the player crosses the edge to change the room.
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
public interface IEdges
Properties
| Improve this Doc View SourceBottom
Gets the bottom edge.
Declaration
IEdge Bottom { get; }
Property Value
Type | Description |
---|---|
IEdge | The bottom. |
Left
Gets the left edge.
Declaration
IEdge Left { get; }
Property Value
Type | Description |
---|---|
IEdge | The left. |
Right
Gets the right edge.
Declaration
IEdge Right { get; }
Property Value
Type | Description |
---|---|
IEdge | The right. |
Top
Gets the top edge.
Declaration
IEdge Top { get; }
Property Value
Type | Description |
---|---|
IEdge | The top. |