Interface IJumpOffsetComponent
Jump offset allows changing the position of the entity without affecting its X,Y and Z co-ordinates. This means that it won't affect the rendering order, collision tests, etc. This can be used for having a character jump in the air, for example, without causing it to appear behind objects which shouldn't be in front. This is also used by the engine for scrolling contents inside a scrolling panel.
Inherited Members
System.IDisposable.Dispose()
System.ComponentModel.INotifyPropertyChanged.PropertyChanged
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
public interface IJumpOffsetComponent : IComponent, IDisposable, INotifyPropertyChanged
Properties
| Improve this Doc View SourceJumpOffset
Gets or sets the jump offset.
Declaration
PointF JumpOffset { get; set; }
Property Value
Type | Description |
---|---|
PointF | The jump offset. |