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    Interface IJumpOffsetComponent

    Jump offset allows changing the position of the entity without affecting its X,Y and Z co-ordinates. This means that it won't affect the rendering order, collision tests, etc. This can be used for having a character jump in the air, for example, without causing it to appear behind objects which shouldn't be in front. This is also used by the engine for scrolling contents inside a scrolling panel.

    Inherited Members
    IComponent.Name
    IComponent.Entity
    IComponent.RegistrationType
    IComponent.Init(IEntity, Type)
    IComponent.AfterInit()
    System.IDisposable.Dispose()
    System.ComponentModel.INotifyPropertyChanged.PropertyChanged
    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    public interface IJumpOffsetComponent : IComponent, IDisposable, INotifyPropertyChanged

    Properties

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    JumpOffset

    Gets or sets the jump offset.

    Declaration
    PointF JumpOffset { get; set; }
    Property Value
    Type Description
    PointF

    The jump offset.

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