Interface IRoomEvents
Each room has specific events which you can subscribe to and code stuff to happen on those events.
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
public interface IRoomEvents
Properties
| Improve this Doc View SourceOnAfterFadeIn
This event is triggered after leaving the previous room, after the current room is visible.
Declaration
IEvent OnAfterFadeIn { get; }
Property Value
Type | Description |
---|---|
IEvent | The event. |
OnAfterFadeOut
This event is triggered before leaving the current room when it is no longer visible.
Declaration
IBlockingEvent OnAfterFadeOut { get; }
Property Value
Type | Description |
---|---|
IBlockingEvent | The event. |
OnBeforeFadeIn
This event is triggered after leaving the previous room, before the current room is visible.
Declaration
IBlockingEvent OnBeforeFadeIn { get; }
Property Value
Type | Description |
---|---|
IBlockingEvent | The event. |
OnBeforeFadeOut
This event is triggered before leaving the current room when it is still visible.
Declaration
IBlockingEvent OnBeforeFadeOut { get; }
Property Value
Type | Description |
---|---|
IBlockingEvent | The event. |