Interface IRoomTransitions
Allows to set the room transitions (and to get some information on the transitions)
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
public interface IRoomTransitions
Properties
| Improve this Doc View SourceTransition
Gets or sets the room transition. All future room transitions will use this transition until a new one has been set.
Declaration
IRoomTransition Transition { get; set; }
Property Value
Type | Description |
---|---|
IRoomTransition | The transition. |
Examples
Let's set a box out transition:
_gameState.RoomTransitions.Transition = AGSRoomTransitions.BoxOut();
Methods
| Improve this Doc View SourceSetOneTimeNextTransition(IRoomTransition)
Sets a one time transition. This transition will only be used once (for the next room transition), and then the old transition will be used again.
Declaration
void SetOneTimeNextTransition(IRoomTransition transition)
Parameters
Type | Name | Description |
---|---|---|
IRoomTransition | transition | The room transition to be used once. |
Examples
Let's set a dissolve transition, only for the next room transition:
_gameState.RoomTransitions.SetOneTimeNextTransition(AGSRoomTransitions.Dissolve());