Interface IWalkBehindArea
These are areas that indicate that the background graphic of the room should be in front of the characters/objects. When rendering the engine will actually crop those up and render them on top.
Inherited Members
System.IDisposable.Dispose()
System.ComponentModel.INotifyPropertyChanged.PropertyChanged
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
[RequiredComponent(typeof(IArea), true)]
public interface IWalkBehindArea : IComponent, IDisposable, INotifyPropertyChanged
Properties
| Improve this Doc View SourceBaseline
The baseline is a horizontal line, which tells the game where the character has to be in order to be drawn behind the area. For example, if you had a table in the middle of the room, you'd only want him drawn behind the table if he was standing behind it. You normally place a baseline at the lowest point of the walk-behind area.
Declaration
float? Baseline { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Single> | The baseline. |