Show / Hide Table of Contents

    Interface IWalkBehindArea

    These are areas that indicate that the background graphic of the room should be in front of the characters/objects. When rendering the engine will actually crop those up and render them on top.

    Inherited Members
    IComponent.Name
    IComponent.Entity
    IComponent.RegistrationType
    IComponent.Init(IEntity, Type)
    IComponent.AfterInit()
    System.IDisposable.Dispose()
    System.ComponentModel.INotifyPropertyChanged.PropertyChanged
    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    [RequiredComponent(typeof(IArea), true)]
    public interface IWalkBehindArea : IComponent, IDisposable, INotifyPropertyChanged

    Properties

    | Improve this Doc View Source

    Baseline

    The baseline is a horizontal line, which tells the game where the character has to be in order to be drawn behind the area. For example, if you had a table in the middle of the room, you'd only want him drawn behind the table if he was standing behind it. You normally place a baseline at the lowest point of the walk-behind area.

    Declaration
    float? Baseline { get; set; }
    Property Value
    Type Description
    System.Nullable<System.Single>

    The baseline.

    • Improve this Doc
    • View Source
    Back to top Generated by DocFX