Interface IWalkableArea
These are the areas that indicate where the characters can walk.
Inherited Members
System.IDisposable.Dispose()
System.ComponentModel.INotifyPropertyChanged.PropertyChanged
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
[RequiredComponent(typeof(IArea), true)]
public interface IWalkableArea : IComponent, IDisposable, INotifyPropertyChanged
Properties
| Improve this Doc View SourceIsWalkable
Gets or sets a value indicating whether this area is walkable.
Note that you can also turn the Enabled on/off
to achieve the same effect.The difference is that if you have an area which is both a walkable area but
also is a different kind an area(areas can have multiple roles) than Enabled
controls all of area roles, and IsWalkable
only affects the area's walk-ability.
Declaration
bool IsWalkable { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
|