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    Interface IWalkableArea

    These are the areas that indicate where the characters can walk.

    Inherited Members
    IComponent.Name
    IComponent.Entity
    IComponent.RegistrationType
    IComponent.Init(IEntity, Type)
    IComponent.AfterInit()
    System.IDisposable.Dispose()
    System.ComponentModel.INotifyPropertyChanged.PropertyChanged
    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    [RequiredComponent(typeof(IArea), true)]
    public interface IWalkableArea : IComponent, IDisposable, INotifyPropertyChanged

    Properties

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    IsWalkable

    Gets or sets a value indicating whether this area is walkable. Note that you can also turn the Enabled on/off to achieve the same effect.The difference is that if you have an area which is both a walkable area but also is a different kind an area(areas can have multiple roles) than Enabled controls all of area roles, and IsWalkable only affects the area's walk-ability.

    Declaration
    bool IsWalkable { get; set; }
    Property Value
    Type Description
    System.Boolean

    true if is walkable; otherwise, false.

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