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    Enum PortraitPositioning

    Configures how the portraits will be positioned.

    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    public enum PortraitPositioning

    Fields

    Name Description
    Alternating

    The portraits will alternate in positions so if two characters are having a dialog, each of them will have the portrait on a sepearate side. Note that the portrait's pivot will be automacially set to left in order for the portrait to be properly positioned.

    Custom

    Portrait positioning will not be altered by the engine, it is up to the game developer to choose how to position the portrait before speaking.

    SpeakerPosition

    If the speaker is in the left side of the screen the portrait will be positioned on the left, otherwise on the right. Note that the portrait's pivot will be automacially set to left in order for the portrait to be properly positioned.

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