Enum PortraitPositioning
Configures how the portraits will be positioned.
Namespace: AGS.API
Assembly: AGS.API.dll
Syntax
public enum PortraitPositioning
Fields
Name | Description |
---|---|
Alternating | The portraits will alternate in positions so if two characters are having a dialog, each of them will have the portrait on a sepearate side. Note that the portrait's pivot will be automacially set to left in order for the portrait to be properly positioned. |
Custom | Portrait positioning will not be altered by the engine, it is up to the game developer to choose how to position the portrait before speaking. |
SpeakerPosition | If the speaker is in the left side of the screen the portrait will be positioned on the left, otherwise on the right. Note that the portrait's pivot will be automacially set to left in order for the portrait to be properly positioned. |