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    Enum ScaleDownFilters

    The filter to be used when scaling down the texture.

    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    public enum ScaleDownFilters

    Fields

    Name Description
    Linear

    Uses a weighted average of the closest pixels. Gives a smooth look (recommended for non pixel art games).

    LinearMipmapLinear

    Uses a weighted average to choose the mipmap, then a weighted average to choose the pixel.

    LinearMipmapNearest

    Uses a weighted average to choose the mipmap, then the nearest neighbor to choose the pixel.

    Nearest

    Uses the nearest neighbor (in Manhattan Distance) as the neighbor to be used. Gives a pixelated look (recommended for pixel art games).

    NearestMipmapLinear

    Uses the closest mipmap, then a weighted average to choose the pixel.

    NearestMipmapNearest

    Uses the closest mipmap, then the closest neighbor to choose the pixel.

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