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    Interface IUIFactory

    Factory for creating UI controls (buttons, textboxes, etc).

    Namespace: AGS.API
    Assembly: AGS.API.dll
    Syntax
    public interface IUIFactory

    Methods

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    CreateScrollingPanel(IPanel, Single, Single, Single)

    Adds horizontal and vertical scrollbars on the edges of the panel that allow to scroll the contents on the panel. The scrollbars are only shown if the contents is bigger than panel.

    The function expands the given panel by a gutter size which is used to display the scrollbars, and returns a contents panel with the original size, in which to put the scrolled contents.

    Declaration
    IPanel CreateScrollingPanel(IPanel panel, float gutterSize = 15F, float stepHorizontal = 10F, float stepVertical = 10F)
    Parameters
    Type Name Description
    IPanel panel

    Panel.

    System.Single gutterSize

    The gutter size (which contains the scrollbars).

    System.Single stepHorizontal

    The step when clicking the arrows on the horizontal scrollbar.

    System.Single stepVertical

    The step when clicking the arrows on the vertical scrollbar.

    Returns
    Type Description
    IPanel
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    GetButton(String, ButtonAnimation, ButtonAnimation, ButtonAnimation, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single)

    Creats a button.

    Declaration
    IButton GetButton(string id, ButtonAnimation idle, ButtonAnimation hovered, ButtonAnimation pushed, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the button (it has to be globally unique across all entities).

    ButtonAnimation idle

    Idle animation (when the button is not clicked on or hovered).

    ButtonAnimation hovered

    Hovered animation (when the mouse is hovering the button).

    ButtonAnimation pushed

    Pushed animation (when clicking the button).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the button.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the idle animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the idle animation's first frame).

    Returns
    Type Description
    IButton

    The button.

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    GetButton(String, IAnimation, IAnimation, IAnimation, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single)

    Creats a button.

    Declaration
    IButton GetButton(string id, IAnimation idle, IAnimation hovered, IAnimation pushed, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the button (it has to be globally unique across all entities).

    IAnimation idle

    Idle animation (when the button is not clicked on or hovered).

    IAnimation hovered

    Hovered animation (when the mouse is hovering the button).

    IAnimation pushed

    Pushed animation (when clicking the button).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the button.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the idle animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the idle animation's first frame).

    Returns
    Type Description
    IButton

    The button.

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    GetButton(String, String, String, String, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single)

    Creats a button.

    Declaration
    IButton GetButton(string id, string idleImagePath, string hoveredImagePath, string pushedImagePath, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the panel (it has to be globally unique across all entities).

    System.String idleImagePath

    Idle image resourece/file path (when the button is not clicked on or hovered).

    System.String hoveredImagePath

    Hovered image resource/file path (when the mouse is hovering the button).

    System.String pushedImagePath

    Pushed image resource/file path (when clicking the button).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the button.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the idle animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the idle animation's first frame)

    Returns
    Type Description
    IButton

    The button.

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    GetButtonAsync(String, String, String, String, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single)

    Creats a button asynchronously.

    Declaration
    Task<IButton> GetButtonAsync(string id, string idleImagePath, string hoveredImagePath, string pushedImagePath, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the panel (it has to be globally unique across all entities).

    System.String idleImagePath

    Idle image resourece/file path (when the button is not clicked on or hovered).

    System.String hoveredImagePath

    Hovered image resource/file path (when the mouse is hovering the button).

    System.String pushedImagePath

    Pushed image resource/file path (when clicking the button).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the button.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the idle animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the idle animation's first frame)

    Returns
    Type Description
    System.Threading.Tasks.Task<IButton>

    The button.

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    GetCheckBox(String, ButtonAnimation, ButtonAnimation, ButtonAnimation, ButtonAnimation, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single, Boolean)

    Creats a checkbox.

    Declaration
    ICheckBox GetCheckBox(string id, ButtonAnimation notChecked, ButtonAnimation notCheckedHovered, ButtonAnimation checked, ButtonAnimation checkedHovered, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F, bool isCheckButton = false)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the checkbox (it has to be globally unique across all entities).

    ButtonAnimation notChecked

    Not checked animation (when the checkbox is not checked).

    ButtonAnimation notCheckedHovered

    Hovered and not checked animation (when the checkbox is hovered by the mouse but not checked).

    ButtonAnimation checked

    Checked animation (when the checkbox is checked).

    ButtonAnimation checkedHovered

    Hovered and checked animation (when the checkbox is hovered by the mouse and checked).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the checkbox.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the not checked animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the not checked animation's first frame).

    System.Boolean isCheckButton

    If true, this checkbox will be skinned as a button (which has a check/unchecked state), and not as a checkbox, so it can look like a toggle button.

    Returns
    Type Description
    ICheckBox

    The checkbox.

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    GetCheckBox(String, IAnimation, IAnimation, IAnimation, IAnimation, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single, Boolean)

    Creats a checkbox.

    Declaration
    ICheckBox GetCheckBox(string id, IAnimation notChecked, IAnimation notCheckedHovered, IAnimation checked, IAnimation checkedHovered, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F, bool isCheckButton = false)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the checkbox (it has to be globally unique across all entities).

    IAnimation notChecked

    Not checked animation (when the checkbox is not checked).

    IAnimation notCheckedHovered

    Hovered and not checked animation (when the checkbox is hovered by the mouse but not checked).

    IAnimation checked

    Checked animation (when the checkbox is checked).

    IAnimation checkedHovered

    Hovered and checked animation (when the checkbox is hovered by the mouse and checked).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the checkbox.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the not checked animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the not checked animation's first frame).

    System.Boolean isCheckButton

    If true, this checkbox will be skinned as a button (which has a check/unchecked state), and not as a checkbox, so it can look like a toggle button.

    Returns
    Type Description
    ICheckBox

    The checkbox.

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    GetCheckBox(String, String, String, String, String, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single, Boolean)

    Creats a checkbox.

    Declaration
    ICheckBox GetCheckBox(string id, string notCheckedPath, string notCheckedHoveredPath, string checkedPath, string checkedHoveredPath, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F, bool isCheckButton = false)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the checkbox (it has to be globally unique across all entities).

    System.String notCheckedPath

    Not checked image resource/file path (when the checkbox is not checked).

    System.String notCheckedHoveredPath

    Hovered and not checked image resource/file path (when the checkbox is hovered by the mouse but not checked).

    System.String checkedPath

    Checked image resource/file path (when the checkbox is checked).

    System.String checkedHoveredPath

    Hovered and checked image resource/file path (when the checkbox is hovered by the mouse and checked).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the checkbox.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the not checked animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the not checked animation's first frame).

    System.Boolean isCheckButton

    If true, this checkbox will be skinned as a button (which has a check/unchecked state), and not as a checkbox, so it can look like a toggle button.

    Returns
    Type Description
    ICheckBox

    The checkbox.

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    GetCheckBoxAsync(String, String, String, String, String, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single, Boolean)

    Creats a checkbox asynchronously.

    Declaration
    Task<ICheckBox> GetCheckBoxAsync(string id, string notCheckedPath, string notCheckedHoveredPath, string checkedPath, string checkedHoveredPath, float x, float y, IObject parent = null, string text = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F, bool isCheckButton = false)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the checkbox (it has to be globally unique across all entities).

    System.String notCheckedPath

    Not checked image resource/file path (when the checkbox is not checked).

    System.String notCheckedHoveredPath

    Hovered and not checked image resource/file path (when the checkbox is hovered by the mouse but not checked).

    System.String checkedPath

    Checked image resource/file path (when the checkbox is checked).

    System.String checkedHoveredPath

    Hovered and checked image resource/file path (when the checkbox is hovered by the mouse and checked).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String text

    Text for the checkbox.

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width (if not supplied the engine takes it from the not checked animation's first frame).

    System.Single height

    Height (if not supplied the engine takes it from the not checked animation's first frame).

    System.Boolean isCheckButton

    If true, this checkbox will be skinned as a button (which has a check/unchecked state), and not as a checkbox, so it can look like a toggle button.

    Returns
    Type Description
    System.Threading.Tasks.Task<ICheckBox>

    The checkbox.

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    GetComboBox(String, IButton, ITextBox, Func<String, IUIControl>, IObject, Boolean, Single, Single, String, Single)

    Creates a combo box (drop down).

    Declaration
    IComboBox GetComboBox(string id, IButton dropDownButton = null, ITextBox textBox = null, Func<string, IUIControl> listItemFactory = null, IObject parent = null, bool addToUi = true, float defaultWidth = 500F, float defaultHeight = 40F, string watermark = "", float dropDownPanelOffset = 0F)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the combo box (it has to be globally unique across all entities).

    IButton dropDownButton

    Drop down button. If not provided the a default one will be created.

    ITextBox textBox

    The text box for showing the selected choice. If not provided the a default one will be created.

    System.Func<System.String, IUIControl> listItemFactory

    A function for creating a button for the drop down list. If not provided a default one will be created.

    IObject parent

    The UI control's parent.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single defaultWidth

    If no textbox was provided, this will be the width of the textbox.

    System.Single defaultHeight

    If no textbox or dropdown button was provided, this will be the height of the combobox.

    System.String watermark

    An optional watermark text to show when there's no text and the textbox is out of focus (i.e explanation text, see example here: https://marketplace.visualstudio.com/items?itemName=havardhu.WatermarkTextBoxControl).

    System.Single dropDownPanelOffset

    An optional vertical offset for the dropdown panel from the combobox

    Returns
    Type Description
    IComboBox

    The combo box.

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    GetForm(String, String, Single, Single, Single, Single, Single, Boolean)

    Creates a form.

    Declaration
    IForm GetForm(string id, string title, float width, float titleHeight, float contentsHeight, float x, float y, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    Identifier.

    System.String title

    Title.

    System.Single width

    Width.

    System.Single titleHeight

    Title height.

    System.Single contentsHeight

    Contents height.

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    Returns
    Type Description
    IForm

    The form.

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    GetLabel(String, String, Single, Single, Single, Single, IObject, ITextConfig, Boolean)

    Creates a label.

    Declaration
    ILabel GetLabel(string id, string text, float width, float height, float x, float y, IObject parent = null, ITextConfig config = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the label (it has to be globally unique across all entities).

    System.String text

    The text that appears on the label.

    System.Single width

    Width.

    System.Single height

    Height.

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    ITextConfig config

    The configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    Returns
    Type Description
    ILabel

    The label.

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    GetListBox(String, IRenderLayer, Func<String, IUIControl>, Single, Single, Boolean, Boolean, Boolean)

    Creates a listbox (a list of items bound in a box).

    Declaration
    IListbox GetListBox(string id, IRenderLayer layer, Func<string, IUIControl> listItemFactory = null, float defaultWidth = 500F, float defaultHeight = 40F, bool addToUi = true, bool isVisible = true, bool withScrollBars = true)
    Parameters
    Type Name Description
    System.String id

    Identifier.

    IRenderLayer layer

    Layer.

    System.Func<System.String, IUIControl> listItemFactory

    A function for creating an item in the list. If not provided a default one will be created.

    System.Single defaultWidth

    The default width for a list item.

    System.Single defaultHeight

    The default height for a list item.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Boolean isVisible

    If set to true set the listbox to be visible.

    System.Boolean withScrollBars

    If set to true the listbox will have horizontal and vertical scrollbars to scroll the contents inside.

    Returns
    Type Description
    IListbox

    The list box.

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    GetPanel(String, IImage, Single, Single, IObject, Boolean)

    Create a panel.

    Declaration
    IPanel GetPanel(string id, IImage image, float x, float y, IObject parent = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the panel (it has to be globally unique across all entities).

    IImage image

    A background image for the panel.

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.Boolean addToUi

    If set to true add to the game's GUI list for rendering.

    Returns
    Type Description
    IPanel

    The panel.

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    GetPanel(String, Single, Single, Single, Single, IObject, Boolean)

    Create a panel.

    Declaration
    IPanel GetPanel(string id, float width, float height, float x, float y, IObject parent = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the panel (it has to be globally unique across all entities).

    System.Single width

    The panel's width.

    System.Single height

    The panel's height.

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.Boolean addToUi

    If set to true add to the game's GUI list for rendering.

    Returns
    Type Description
    IPanel

    The panel.

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    GetPanel(String, String, Single, Single, IObject, ILoadImageConfig, Boolean)

    Create a panel.

    Declaration
    IPanel GetPanel(string id, string imagePath, float x, float y, IObject parent = null, ILoadImageConfig loadConfig = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the panel (it has to be globally unique across all entities).

    System.String imagePath

    A resource/file path (see cref="IResourceLoader") for the panel's background image/>.

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    ILoadImageConfig loadConfig

    The configuration for loading the image.

    System.Boolean addToUi

    If set to true add to the game's GUI list for rendering.

    Returns
    Type Description
    IPanel

    The panel.

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    GetPanelAsync(String, String, Single, Single, IObject, ILoadImageConfig, Boolean)

    Create a panel asynchronously.

    Declaration
    Task<IPanel> GetPanelAsync(string id, string imagePath, float x, float y, IObject parent = null, ILoadImageConfig loadConfig = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the panel (it has to be globally unique across all entities).

    System.String imagePath

    A resource/file path (see cref="IResourceLoader") for the panel's background image/>.

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    ILoadImageConfig loadConfig

    The configuration for loading the image.

    System.Boolean addToUi

    If set to true add to the game's GUI list for rendering.

    Returns
    Type Description
    System.Threading.Tasks.Task<IPanel>

    The panel.

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    GetScrollbar(String, SliderDirection, IObject, Single, Single, Single, Single)

    Creates a scrollbar. A scrollbar is a ISlider with 2 buttons (left + right or up + down depending on which SliderDirection is used) that can be clicked to modify the slider.

    Declaration
    IScrollbar GetScrollbar(string idPrefix, SliderDirection direction, IObject parent = null, float width = 15F, float height = 15F, float step = 10F, float buttonBorderWidth = 1F)
    Parameters
    Type Name Description
    System.String idPrefix

    Identifier prefix which will be used to generate ids for the slider and buttons.

    SliderDirection direction

    Direction.

    IObject parent

    Parent for the slider.

    System.Single width

    Width of the slider.

    System.Single height

    Height of the slider.

    System.Single step

    Step to move the slider when clicking the button.

    System.Single buttonBorderWidth

    Border width for the buttons.

    Returns
    Type Description
    IScrollbar

    The scrollbar.

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    GetSlider(String, String, String, Single, Single, Single, IObject, ITextConfig, ILoadImageConfig, Boolean)

    Creates a slider

    Declaration
    ISlider GetSlider(string id, string imagePath, string handleImagePath, float value, float min, float max, IObject parent = null, ITextConfig config = null, ILoadImageConfig loadConfig = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the slider (it has to be globally unique across all entities).

    System.String imagePath

    Image resource/file path for the slider.

    System.String handleImagePath

    Resource/file path for the handle's image (the item which you drag across the sliding line).

    System.Single value

    The slider's initial value.

    System.Single min

    The slider's minimum value.

    System.Single max

    The slider's maximum value.

    IObject parent

    The UI control's parent.

    ITextConfig config

    A configuration for rendering the slider's value as text (if null than the slider's value will not be rendered as text, but just the handle will be shown).

    ILoadImageConfig loadConfig

    Load configuration for the slider's images.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    Returns
    Type Description
    ISlider

    The slider.

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    GetSliderAsync(String, String, String, Single, Single, Single, IObject, ITextConfig, ILoadImageConfig, Boolean)

    Creates a slider asynchronously.

    Declaration
    Task<ISlider> GetSliderAsync(string id, string imagePath, string handleImagePath, float value, float min, float max, IObject parent = null, ITextConfig config = null, ILoadImageConfig loadConfig = null, bool addToUi = true)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the slider (it has to be globally unique across all entities).

    System.String imagePath

    Image resource/file path for the slider.

    System.String handleImagePath

    Resource/file path for the handle's image (the item which you drag across the sliding line).

    System.Single value

    The slider's initial value.

    System.Single min

    The slider's minimum value.

    System.Single max

    The slider's maximum value.

    IObject parent

    The UI control's parent.

    ITextConfig config

    A configuration for rendering the slider's value as text (if null than the slider's value will not be rendered as text, but just the handle will be shown).

    ILoadImageConfig loadConfig

    Load configuration for the slider's images.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    Returns
    Type Description
    System.Threading.Tasks.Task<ISlider>

    The slider.

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    GetTextBox(String, Single, Single, IObject, String, ITextConfig, Boolean, Single, Single)

    Creats a textbox.

    Declaration
    ITextBox GetTextBox(string id, float x, float y, IObject parent = null, string watermark = "", ITextConfig config = null, bool addToUi = true, float width = -1F, float height = -1F)
    Parameters
    Type Name Description
    System.String id

    A unique identifer for the textbox (it has to be globally unique across all entities).

    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    IObject parent

    The UI control's parent.

    System.String watermark

    An optional watermark text to show when there's no text and the textbox is out of focus (i.e explanation text, see example here: https://marketplace.visualstudio.com/items?itemName=havardhu.WatermarkTextBoxControl).

    ITextConfig config

    Configuration for rendering the text.

    System.Boolean addToUi

    If set to true add to game's GUI list for rendering.

    System.Single width

    Width.

    System.Single height

    Height

    Returns
    Type Description
    ITextBox

    The textbox.

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